Fostering motivation to learn islamic cultural history through the role-playing method
Abstract
This study aims to analyze the application of the role-playing method in enhancing students' learning motivation in the subject of Islamic Cultural History at MTs Darul Hikmah, Paiton, Probolinggo. Learning motivation is a critical factor influencing the success of education, especially in subjects requiring an understanding of history and culture. The role-playing method was chosen because it provides an interactive learning experience, allowing students to delve deeper into the material through role simulation. This research employs a qualitative approach with a classroom action research (CAR) method. The research subjects consisted of 30 eighth-grade students at MTs Darul Hikmah. These students were selected as they represent a diverse group with varying levels of learning motivation and understanding of Islamic Cultural History. Data were collected through observation, interviews, questionnaires, and documentation. The findings indicate that the implementation of the role-playing method significantly improved students' learning motivation. This was evident from students' active participation during lessons, improved comprehension of the material, and their enthusiasm in performing assigned roles. Additionally, the method encouraged good collaboration and communication among students. The conclusion of this study is that the role-playing method is effective in enhancing motivation to learn Islamic Cultural History. Therefore, this method is recommended for broader application by educators, particularly in subjects requiring conceptual and contextual understanding.
References
Adawiah, E. R., & Qomariyah, S. (2023). Peran Role Playing Dalam Meningkatkan Kreativitas Siswa Pada Pembelajaran Matematika Kelas VII Di SMPN 1 Sagaranten. SOKO GURU: Jurnal Ilmu Pendidikan, 3(1), 144–162. https://doi.org/10.55606/sokoguru.v3i1.2114
Adinda Triska, U. (2024). Penerapan Metode Role Playing Untuk Meningkatkan Prestasi Belajar Siswa Pada Mata Pelajaran Sejarah Kebudayaan Islam di Kelas XI MAN 2 Langkat. Journal Millia Islamia, 333–344.
Asnas, S. A. M. (2024). Scrutinizing Students’ Perspectives on Digital Storytelling as an Educational Tool in Learning English. Journal of Languages and Language Teaching, 12(1), 39–55. https://doi.org/10.33394/jollt.v12i1.9142
Hamzah, M. Z., Vega, N. D., Rahayu, Ms, S. S. U., & Pattiasina, P. J. (2023). Role-playing Method for Language Development in Elementary School. Journal of Childhood Development, 3(2), 36–47. https://doi.org/10.25217/jcd.v3i2.3799
Lin, C., Han, C., Huang, Y., Chen, L., & Su, C.-C. (2022). Effectiveness of the use of concept maps and simulated cases as a teaching-learning strategy in enhancing the learning confidence of baccalaureate nursing students: A qualitative approach. Nurse Education Today, 115, 105418. https://doi.org/10.1016/j.nedt.2022.105418
Miftahussaadah, M., & Subiyantoro, S. (2021). Paradigma Pembelajaran dan Motivasi Belajar Siswa | ISLAMIKA. https://ejournal.stitpn.ac.id/index.php/islamika/article/view/1008
Oga-Baldwin, W. L. Q. (2015). Supporting the Needs of Twenty-First Century Learners: A Self-Determination Theory Perspective. In C. Koh (Ed.), Motivation, Leadership and Curriculum design: Engaging the Net Generation and 21st Century Learners (pp. 25–36). Springer. https://doi.org/10.1007/978-981-287-230-2_3
Rusydi, I. (2021). Penguatan Pendidikan Karakter Melalui Pembelajaran Sejarah Kebudayaan Islam di Madrasah. Risalah, Jurnal Pendidikan Dan Studi Islam, 7(1), Article 1. https://doi.org/10.31943/jurnal_risalah.v7i1.176
Suardipa, I. P. (2020). Proses Scaffolding Pada Zone Of Proximal Development (ZPD) Dalam Pembelajaran. Widyacarya: Jurnal Pendidikan, Agama dan Budaya, 4(1), Article 1. https://doi.org/10.55115/widyacarya.v4i1.555
Suleman, M. A. (2024). Meningkatkan Keterampilan Komunikasi Siswa melalui Penerapan Experiential Learning. Ideguru: Jurnal Karya Ilmiah Guru, 9(3), Article 3. https://doi.org/10.51169/ideguru.v9i3.1101
Usman, A. T., Masripah, Agesty, W. R., & Munawaroh, N. (2024). Efektivitas Metode Role Playing dalam Meningkatkan Prestasi Belajar Siswa pada Mata Pelajaran Sejarah Kebudayaan Islam (SKI). Jurnal Intelek Dan Cendikiawan Nusantara, 1(2), Article 2.
Yen, Y.-C., Hou, H.-T., & Chang, K. E. (2015). Applying role-playing strategy to enhance learners’ writing and speaking skills in EFL courses using Facebook and Skype as learning tools: A case study in Taiwan. Computer Assisted Language Learning, 28(5), 383–406. https://doi.org/10.1080/09588221.2013.839568
Yulianto, A., Nopitasari, D., Qolbi, I. P., & Aprilia, R. (2020). Pengaruh Model Role Playing Terhadap Kepercayaan Diri Siswa Pada Pembelajaran Matematika SMP. Jurnal Studi Guru Dan Pembelajaran, 3(1), 97–102. https://doi.org/10.30605/jsgp.3.1.2020.173
Zubaidi, A., Diadara, E., Muvidah, & Hafsari, Y. (2024). Implemtasi Media Audio Visual Pada Pembelajaran Pendidikan Agama Islam Dalam Meningkatkan Hasil Belajar Siswa. AL-MUADDIB: Jurnal Kajian Ilmu Kependidikan, 6(4), Article 4. https://doi.org/10.46773/muaddib.v6i4.1257
Zubaidi, A., & Nadifah, S. A. (2023). Implementation of Community-Based Education in Increasing Learning Interest of Marginalized Children in School. Syaikhuna: Jurnal Pendidikan Dan Pranata Islam, 14(02), Article 02. https://doi.org/10.58223/syaikhuna.v14i02.7116
Copyright (c) 2025 Ahmad Zubaidi, M. Fajri Ainul Yakin

This work is licensed under a Creative Commons Attribution 4.0 International License.